We Become What We Behold Free Download

We Become What We Behold free download

We Become What We Behold Free Download

We Become What We Behold was released on October 6, 2016. It was developed by Nicky Case as a short interactive game about media influence and social cycles.

Free Download We Become What We Behold

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Overview :

The game We Become What We Behold is created by the game development studio Nicky Case. Also, the official release date of this game is 9 Jul 2019. The story is short but very impactful, it lasts about 5 minutes describing the role of media in shaping our society. You can learn how minor problems can turn into major problems when they’re enhanced by social media. Using a political approach, the game provides you with a critical examination of the ways in which tribes and conflicts spread.

We Become What We Behold download

You play as a news photographer who captures special moments that affect what shapes societal views. The snapshots you take will determine how the characters of the game understand and connect with each other. Here the cute shapes are used to represent the people. The action of these shapes reveals how news spreads, creating tension and conflict. You can easily learn powerful lessons about the dangers of divisive news and social media with this short and easy gameplay.

Features :

  1. Social Critique on Media Impact

    • Features how the media shapes public perception and behavior.
    • Shows the fast spread of negativity over positivity.
    • Encourages players to think about sensationalism in news and social media.
    • Demonstrates how misinformation and fear can escalate situations.
    • Provides a satirical yet serious critique of modern media culture.
  2. Straightforward Yet Strong Gameplay

    • Players use a camera to capture moments that influence society.
    • Each photo taken changes how the world reacts.
    • NPCs’ behaviors evolve based on what is focused on.
    • Encourages strategic thinking in choosing what to capture.
    • Small choices can lead to large, unintended consequences.
  3. Minimalistic and Effective Art Style

    • Simple, cartoonish characters that clearly convey emotions.
    • Uses basic shapes and colors to keep the focus on the message.
    • Environments change dynamically based on the player’s actions.
    • Contrast between different elements emphasizes key moments.
    • A clean and accessible visual style that enhances storytelling.
  4. Short Yet Impactful Experience

    • Can be completed in under 10 minutes.
    • Despite its length, it delivers a strong, lasting message.
    • Encourages multiple playthroughs to explore different outcomes.
    • Leaves players reflecting on its themes long after finishing.
    • Ideal for quick yet meaningful gaming sessions.
  5. Dynamic NPC Reactions

    • NPCs respond differently based on what is captured.
    • Some characters evolve, changing their behavior over time.
    • Small conflicts can escalate into larger issues.
    • Certain groups can become divided due to media influence.
    • Encourages the player to notice cause-and-effect relationships.
  6. Gradual Escalation of Conflict

    • The game starts peacefully with neutral interactions.
    • Negative moments spread quickly, affecting more characters.
    • Tension builds as society becomes increasingly divided.
    • Players witness firsthand how a small issue can spiral out of control.
    • Culminates in a chaotic and dramatic climax.
  7. Unsettling and Thought-Provoking Ending

    • The final moments drive home the consequences of media influence.
    • Leaves the player questioning their role in spreading negativity.
    • No traditional “win” or “lose” outcome—only a reflection of choices.
    • The ending creates space for interpretation and discussion.
    • Serves as a critique of real-world media cycles and polarization.
  8. Subtle Narrative Progression

    • No direct storytelling—players uncover the message through actions.
    • The world changes dynamically based on what is captured.
    • NPCs develop personalities and behaviors over time.
    • Themes of division, fear, and sensationalism unfold naturally.
    • The story is left open-ended, allowing personal interpretation.
  9. Psychological and Emotional Impact

    • Encourages players to think critically about what they consume in media.
    • Evokes a mix of emotions—curiosity, amusement, guilt, and unease.
    • Forces players to confront their role in shaping narratives.
    • Provides an interactive experience rather than just passive storytelling.
    • Makes a lasting impression despite its simplicity.
  10. Free and Accessible

  • Available to play for free on web browsers.
  • No installation required, making it widely accessible.
  • Short runtime makes it easy for anyone to experience.
  • Simple controls mean no gaming experience is needed.
  • A great example of how indie games can deliver powerful messages.

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System Requirements:

Here are some minimum system requirements of this game that are necessary to run it on the system:

  • OS: Windows 7 SP1
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce 8600 GS, ATI Radeon HD 3470
  • Storage: 150 MB available space

Information About The Game

We Become What We Behold – Game Details
FeatureDescription
GenreIndie Simulation Game
DeveloperNicky Case
PlatformPC, Browser
Release DateOctober 18, 2016
Main ThemeA Satirical Look at Media Influence and Social Dynamics
GameplayCapture Moments with a Camera to Influence the World
Graphics StyleMinimalist Art with a Cartoonish Aesthetic

Tips and Tricks:

  1. Understanding the Game’s Message

    • The game is a social commentary on media influence and society.
    • Pay attention to how small interactions grow into bigger conflicts.
    • The cycle of negativity is key to progressing in the game.
  2. Capturing the Right Moments

    • Take pictures of interesting or unusual events to shape the story.
    • The game rewards capturing shocking or controversial moments.
    • Ordinary events won’t generate reactions—look for tension or odd behaviors.
  3. Influencing the Crowd

    • What you capture affects how people behave.
    • Repeatedly capturing aggression or division increases hostility.
    • Balanced or peaceful moments often get ignored by the crowd.
  4. Progressing Through the Game

    • The game follows a cycle—small incidents escalate into bigger ones.
    • Watch how people react after each photo.
    • The game ends when chaos reaches its peak, revealing its core message.
  5. Maximizing the Experience

    • Try different approaches to see how reactions change.
    • Experiment with capturing peaceful vs. aggressive moments.
    • Observe how the game subtly manipulates behavior through media influence.

Conclusion:

In conclusion, I want to say that in this post we have completely discussed the game “We Become What We Behold”. I have provided you with some important features of this amazing game and some important minimum system requirements that are necessary to run it in the system. So, you can easily download it from igg games free. Besides this, you can also take a look at one of the best games We Who Are About To Die Free Download available on igg gamez. Hope you’ll enjoy this game and have fun while playing it.

Download Links:

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We Become What We Behold

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We Become What We Behold

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We Become What We Behold

 Link 4

We Become What We Behold

FAQs (Frequently Asked Question)

Q: What is We Become What We Behold?

A: It is a short, narrative-driven game that explores how media shapes perceptions and behavior in society, using a simple, cartoonish art style.

Q: Who developed the game We Become What We Behold?

A: We Become What We Behold was developed by Nicky Case.

Q: When was the game We Become What We Behold released?

A: The game We Become What We Behold was released on November 28, 2016.

Q: What platform is the game We Become What We Behold available on?

A: The game We Become What We Behold  is available to play for free in a web browser and can also be downloaded for PC and Mac.

Q: How is the game played?

A: The player controls a camera and captures images of characters in the world, influencing how they behave based on what is captured and shown to others.

Q: What is the main theme of the game?

A: The game focuses on themes of media influence, societal division, and how the way we perceive others can shape our actions and environment.

Q: Can I interact with the characters in the game?

A: No, the gameplay consists of observing and photographing characters, with no direct interaction or movement control over them.

Q: What happens when I take photos of the characters?

A: Taking photos of characters causes their behavior to change, as they react to the images in ways that reinforce or amplify certain societal behaviors and stereotypes.

Q: Does the game have a story?

A: Yes We Become What We Behold tells a brief but impactful story about how negative and divisive media can spread fear and hatred.

Q: Is the game open-ended?

A: No, the game has a fixed ending that is reached after the player takes a specific set of photos that reveal the consequences of perpetuating certain societal narratives.

Q: How long does it take to finish the game?

A: The game takes approximately 10–15 minutes to complete, depending on how quickly you understand its mechanics.

Q: Is the game suitable for all ages?

A: While the game uses simple, cartoonish art, it deals with heavy themes about media manipulation and societal issues, so it’s best suited for older players or those mature enough to understand its message.

Q: Is there a way to influence the outcome of the game?

A: The game has a set path, and there are no multiple endings; your actions throughout the game will ultimately lead to the same conclusion, showcasing the impact of negative media.

Q: What is the role of media in the game?

A: The game critiques how media can spread fear and division, creating exaggerated stereotypes and influencing how people react to one another in society.

Q: Can I skip parts of the game?

A: No, the game is designed to be played straight through with no skipping, as it is a narrative experience meant to convey its message in a single sitting.

Q: Are there different characters in the game?

A: Yes, the game features a few recurring characters who represent different aspects of society, such as the “beholder” (the player) and various citizens who react to the photos.

Q: What is the significance of the beholder character?

A: The beholder is a representation of the player themselves, capturing moments that shape the behavior of those around them, symbolizing how the media acts as an observer and influencer.

Q: Does the game We Become What We Behold have a tutorial or guide?

A: The game We Become What We Behold is intuitive and doesn’t have a tutorial. It introduces mechanics naturally through its gameplay, allowing players to learn as they play.

Q: Is there a way to replay the game with different results?

A: No, the game We Become What We Behold  is designed to make a statement about media influence, so replaying it won’t change the outcome, but you can explore the consequences of different choices.

Q: What is the significance of the ending?

A:The ending emphasizes how societal division and fear, fueled by media portrayal, lead to escalating cycles of negativity and conflict.

Q: Does the game We Become What We Behold contain any hidden secrets or Easter eggs?

A: There are no major hidden secrets or Easter eggs, but the game’s narrative and messages may offer deeper interpretations on subsequent play

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