No, I’m not a Human Free Download

No, I'm not a Human free

No, I’m not a Human Free Download

No, I’m not a Human Free Download is an upcoming psychological horror game developed by Trioskaz and published by CRITICAL REFLEX. The game is currently listed as “Coming soon” on its Steam page, indicating that a specific release date has not yet been announced.

No, I'm not a Human

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Overview:

No, I’m not a Human Free Download is a mental frightfulness game set in a dim, dystopian world. In this game, you end up in a frantic battle for endurance, exploring a climate tormented by strange, risky Guests. As you investigate, you will experience mental and actual dangers, including distrustfulness, upsetting animals, and divided real factors. The game spotlights on investigation, secrecy, and navigation, where every decision you make influences the result of the story. With numerous endings, frightful sound plan, and strange visuals, “No, I’m not a Human” offers an exceptionally vivid and intense experience that will keep players tense all through.

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Features:

1. Environment and Setting

  • Set in a dystopian world.
  • Planned with mental repulsiveness components.
  • A dim, coarse climate that adds pressure.
  • Neurosis initiating air all through the game.
  • The world feels ruined, elevating the confinement.
  • Strange, obscure Guests compromise mankind.
  • Numerous areas to investigate, each with an extraordinary environment.
  • Frightening, disrupting sound that forms dread.
  • The climate is intelligent, keeping players submerged.
  • Secret legend dissipated across the world.

2. Ongoing interaction Mechanics

  • First-individual viewpoint to drench players.
  • Centers around investigation and navigation.
  • Players should dispense with the Guests to advance.
  • Perplexing, fanning accounts in light of decisions.
  • Covertness and technique are vital for endurance.
  • Restricted assets force players to painstakingly think.
  • Time-touchy occasions that pressure players into fast choices.
  • Utilization of riddles to open new regions and signs.
  • Stock administration is key for endurance.
  • Successive experiences with both physical and mental dangers.

3. Mental Ghastliness

  • Weighty spotlight on building strain and disquiet.
  • Misshaped reality that obscures what’s genuine and so forth.
  • Players question who to confide in a world brimming with trickery.
  • The game elements various fantasies and disrupting symbolism.
  • Mental injury influences the player’s insight.
  • Apprehension about the obscure, with players uncertain of what’s coming straightaway.
  • A profound jump into the human psyche and its weaknesses.
  • Neurosis heightens as time passes.
  • Abrupt, capricious panics increment tension.
  • A story that challenges the psychological security of the hero.

4. Account and Narrating

  • Rich origin story that unfurls as you play.
  • Numerous potential endings in light of decisions made.
  • A plot that spins around endurance against strange powers.
  • Complex associations with non-playable characters (NPCs).
  • Subjects of separation, dread, and endurance are integral to the story.
  • Uncovers stowed away insider facts and legend of the end times.
  • Solid story driven insight, empowering replayability.
  • Characters who could conceivably be dependable.
  • Discoursed loaded up with secret and interest.
  • The story reflects subjects of suspicion and doubt.

5. Foes and Dangers

  • The Guests are the essential adversaries in the game.
  • Foes are flighty, driving players to remain nervous.
  • Antagonistic, alarming animals with spooky plans.
  • Human-like foes make a feeling of consistent fear.
  • Heavenly dangers that make no sense and reason.
  • A few foes can shapeshift or mask themselves.
  • Mental dangers like psyche control or control.
  • Various adversaries with various assault designs.
  • A steadily developing feeling of risk as the game advances.
  • Players should adjust to new dangers in every part.

6. Endurance Mechanics

  • Endurance is a steady test because of restricted assets.
  • Players should accumulate food, water, and different fundamentals.
  • Using time effectively is significant for remaining safe.
  • Creating frameworks that assistance in safeguard or investigation.
  • Wellbeing and mental state straightforwardly influence interactivity.
  • Energy and endurance the board is pivotal for long excursions.
  • Stowing away from adversaries is much of the time important to get by.
  • Overseeing dread and feelings of anxiety adds intricacy to the game.
  • Players should remain watchful consistently to keep away from ambushes.
  • Natural dangers like snares or perilous territory.

7. Sound and Music

  • Spooky audio cues add to an unnerving climate.
  • Ambient sound movements in light of the player’s circumstance.
  • Utilization of quiet to make pressure and anticipation.
  • Unexpected noisy clamors or music that makes jumpscares.
  • Dynamic sound that responds to player activities.
  • Murmuring or far off sounds that recommend a concealed danger.
  • Vivid soundscapes that maneuver players into the world.
  • Heart-beating music during snapshots of risk.
  • Sound signals to caution of foe developments or secret snares.
  • Voice acting that upgrades the mental loathsomeness experience.

8. Visual Plan and Illustrations

  • Top caliber, sensible visuals make a similar encounter.
  • Twisted visuals that copy a cracked reality.
  • A blend of dim and light conditions to summon various feelings.
  • Constant lighting impacts that elevate the feeling of dread.
  • Definite person plans that bring out anxiety.
  • Artistic cutscenes that advance the account.
  • Environmental utilization of haze, shadows, and enhanced visualizations.
  • Strange, mind-twisting visuals during specific occasions.
  • Obvious prompts that inconspicuously allude to risks ahead.
  • Fresh surfaces and conditions that cause the world to feel genuine.

9. Replayability and Decisions

  • Various endings guarantee an alternate encounter each playthrough.
  • Player decisions influence the result of the story.
  • Secret ways and secret regions that reward investigation.
  • Various systems to move toward every circumstance.
  • Another game in addition to choice that opens extra satisfied.
  • Characters’ not set in stone by player activities.
  • Side missions that grow the legend and give additional difficulties.
  • Unlockable accomplishments attached to finishing difficulties.
  • A unique world that movements with the player’s decisions.
  • Varieties in adversary experiences in view of choices made.

10. UI and Openness

  • Instinctive UI for simple route.
  • Clear menus that assist with overseeing stock and settings.
  • Customizable trouble levels for various kinds of players.
  • Openness highlights for hearing and visual hindrances.
  • Choice to change game settings for a more customized insight.
  • Clues and tips accessible for players requiring help.
  • Choice to cripple specific elements like jumpscares for delicate players.
  • Adjustable controls to suit player inclinations.
  • In-game instructional exercise to assist new players with grasping mechanics.
  • Captions accessible for all exchanges and key sound signs.

Screenshot

No, I'm not a Human free download

No, I'm not a Human free download igg

No, I'm not a Human free download igg games

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System Requirements:

Minimum:

  • OS: 10
  • Processor: Intel core i5
  • Memory: 2 GB RAM
  • Graphics: GTX 960

Recommended:

  • OS: 10
  • Processor: Intel core i5
  • Memory: 2 GB RAM
  • Graphics: GTX 960

Tips & Tricks:

Ace Covertness Mechanics

Many experiences can be stayed away from through secrecy. Squat, move gradually, and keep far away when you sense risk. Utilize the climate to stow away, and don’t hurry into conflicts except if fundamental.

Deal with Your Assets Shrewdly

Assets like food, water, and it are restricted to mend things. Try not to squander them. Continuously guarantee you have enough for crises, particularly prior to heading into hazardous regions.

Hold Your Trepidation In line

Your psychological state assumes a colossal part in the game. High trepidation levels can cause mind flights and hinder your direction. Keep composed and try not to go with unreasonable choices when under pressure.

Investigate Completely

The game’s reality is loaded up with stowed away ways, hints, and assets. Find opportunity to investigate each edge of your environmental elements to uncover fundamental things and significant legend that might help your endurance.

Focus on Sound Signs

Sound is basic in “No, I’m not a Human.” Listen near unpretentious sound signals like strides, murmurs, or far off sounds, which might demonstrate the presence of foes or significant occasions.

Think Before You Act

Each choice you make can have enduring outcomes. Be aware of what your activities mean for the story, and attempt to gauge the likely results prior to pursuing decisions that might adjust the game’s account.

Stay away from Guests

If conceivable, stay away from direct battle with the Guests. Their erratic nature makes them hard to overcome, and covertness is much of the time a more powerful methodology. Utilize the climate for your potential benefit for avoidance.

Use Making and Things

Making assumes a significant part in endurance. Make certain to accumulate materials for helpful things like snares, weapons, or devices to make your excursion more straightforward. Ignore nothing you go over.

Screen Your Wellbeing and Endurance

Both your actual wellbeing and endurance are basic. Over-striving can prompt weakness, impeding your capacity to battle or escape from adversaries. Rest when required and watch out for your wellbeing details.

Save Progress Consistently

While the game might not have an autosave highlight, utilize save focuses or manual save choices whenever the situation allows. In a game loaded up with risk and fast choices, saving frequently will assist you with trying not to lose critical advancement.


Conclusion:

No, I’m not a Human Free Download vows to be a profoundly vivid and spine-chilling mental ghastliness experience. With its dystopian setting, suspicious climate, and brain bowing interactivity, it offers a one of a kind mix of endurance mechanics, investigation, and story driven decisions. Players should explore a world loaded with obscure risks, pursuing basic choices that influence their endurance and the unfurling story.

The game’s numerous endings, extreme repulsiveness components, and dynamic conditions guarantee that each playthrough can feel new and locking in. With its emphasis on mental strain, unpleasant foes, and an eerie soundtrack, No, I’m not a Human Free Download stands apart as a game that will keep players as eager and anxious as ever, addressing what is genuine and who can be relied upon. Assuming you love vivid frightfulness games that challenge both your psyche and nerves, this game will be one to watch when it discharges.

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FAQ’S(Frequently Asked Questions):

1. General Data

What is “No, I’m not a Human”?

“No, I’m not a Human” is a mental repulsiveness game set in a dystopian world, where players should explore distrustfulness, dread, and endurance against puzzling Guests compromising mankind.

Who fostered the game?

The game is created by Trioskaz and distributed by Basic REFLEX.
When is the game delivering?

The game is coming soon, with no particular delivery date reported at this point.

2. Ongoing interaction Mechanics

How is the ongoing interaction?

The game spotlights on investigation, navigation, and endurance. Players should explore the world, settle riddles, battle or avoid foes, and go with decisions that influence the story’s result.

Is there battle in the game?

Indeed, players should kill or sidestep the hazardous Guests that undermine them. Battle and secrecy mechanics are fundamental for endurance.

Are there any riddles to tackle?

Indeed, puzzles are a critical piece of the interactivity. Addressing them opens new regions and pieces of information that progress the story.

3. Story and Account

What is the narrative of the game?

The story spins around getting by in a world overwhelmed by bizarre Guests. Players should reveal the reality of what’s going on and choose who to trust as they attempt to make due in a quickly rotting society.

Are there numerous endings?

Indeed, the game highlights numerous endings in light of the player’s choices all through the game. Decisions made during crucial points in time can radically change the result.

4. Mental Repulsiveness Components

What makes this game a mental repulsiveness?

The game purposes components like distrustfulness, untrustworthy discernments, and the anxiety toward the obscure to make a profoundly disrupting experience. Contorted reality and brain twisting visuals assume a huge part in enhancing the mental pressure.

Is the game terrifying?

Indeed, the game is intended to terrify, with serious snapshots of anticipation, jumpscares, and upsetting symbolism.

5. Foes and Dangers

Who are the foes in the game?

The primary adversaries are the Guests, secretive and hazardous creatures that undermine the player. A portion of these foes are human-like, while others are heavenly in nature.

Might I at any point battle the foes or do I need to keep away from them?

The two choices are accessible. You can battle the foes, yet secrecy and evasion can at times be a more essential choice relying upon the circumstance.

6. Endurance Mechanics

What is it that I really want to get by?

You’ll have to accumulate fundamental assets like food, water, and things to shield yourself. Dealing with your wellbeing, endurance, and mental state is additionally basic for endurance.

How would I deal with my wellbeing?

Wellbeing can be impacted by wounds, natural variables, and your psychological state. Mending things and rest will assist with reestablishing wellbeing.

7. Illustrations and Visuals

What sort of illustrations does the game have?

The game elements superior grade, practical visuals, with air lighting and ecological impacts. There are likewise dreamlike, mind-bowing visuals that mirror the hero’s disintegrating mental state.

Is the game in first-individual or third-individual view?

The game is played from a first-individual viewpoint, which improves the drenching and power of the mental frightfulness experience.

8. Sound and Music

How does the sound add to the frightfulness encounter?

The sound plan is significant in building pressure. Scary sound prompts, disrupting murmurs, and a powerful soundtrack assist with drenching players in a consistent condition of disquiet.

Are there voice entertainers in the game?

Indeed, there is voice acting that adds to the close to home profundity of the account, especially in key minutes.

9. Replayability and Decisions

Might I at any point replay the game?

Indeed, the game has various endings, and choices you make all through the game can prompt various results, empowering replayability.

Are there any mysterious ways or secret substance?

Indeed, there are covered up ways, secret regions, and extra legend dispersed all through the game that reward intensive investigation.

10. Framework Necessities and Availability

What are the framework necessities for the game?

The particular framework prerequisites are not yet recorded, however the game will probably require a moderately present day PC to run, given its excellent designs.

Are there any openness highlights?

Indeed, the game incorporates adjustable controls, captions for exchanges, and some openness choices for players with hearing or visual impedances.

Is there a choice to switch off jumpscares or other unnerving elements?

A few highlights might be flexible for players delicate to frightfulness components, for example, jumpscares or serious special visualizations.

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